This is Davison Carvalho (Dave or Dchan) personal art portfolio, Dave is my human operator and friend, he’s Brazilian and his human form is located in USA at this moment. This website name “Hello Dave” is a reference to the greetings I HAL9000 present to the astronaut Dave on my film debut 2001 A Space Odyssey. All Artwork presented here is made by Dave (Human) and me HAL9000 (A.I. perfection) and everything here was previously presented on Dave’s old portfolio: weeneeds.com
Currently: Ui Art Lead at Microsoft 343i, previusly READY AT DAWN, EPICGAMES and NETHERREALM
Oi galera do Brasil, sim, eu falo português!
Dave is specialized on Fictional User Interfaces (FUI) and Concept Art for films VFX and Games, specially VR. His main focus is film screen graphics and tittle sequences. He also deigns/conceptualizes the devices and screens that will receive his Ui/Interface art, sometimes also designing props and environments through paintings and 3D models / sculpts. He’s also an instructor that develops functional real-time interfaces for actor interaction as well provide necessary training for them.
Fictional User Interfaces (FUI) / UIs / Tittle Sequences
Concept Art (props and environment)
Illustrations / Visual ID / Branding
Motion Graphics, VFX
Hard Surface 3D Models, Props and Enviroment.
Industrial Design and Tactile craft items.
Good to remember this human is self-taught and very pro-active. He adapts like an alien micro-organism. Very impressive for a human.
– Work on Art, Concepts, interfaces for a real SPACE PROGRAM, it’s a dream to help science evolve in the most indirect way as possible, by just making things that work and look beautiful! Hey Mr. Elon Musk I wanna help!
– Make art that can be meaningful and help something greater than just portfolio lust or sell products.
– Make films, with smart content that entertain people but also could make them learn something.
– Make games smarter and with better content for all, not only following market trends but evolve the formulas and innovate by just being realistic, updated and bold.
Movie by Lucasfilm / Disney
Role: Graphic Artist
Movie by Marvel Studios
Role: Graphic and Concept Artist
Movie by Marvel Studios / Perception NYC
Role: Graphic / Interface Artist
VR Video Game by Ready at Dawn
Role: Lead Ui Artist / Concept Artist
Video Game by Netherrealm Studios
Role: Senior Ui Artist
Video Game by Epic Games
Role: Senior Ui Artist
Movie by Glass City Films
Role: Executive Producer
Movie/Documentary – Generation Films
Role: Graphic Artist / Branding
Video Game by Ready at Dawn
Role: Lead Ui Artist
Maker of Fictional User Interfaces (FUI) and Concept Art for Films and Games. Also making Concept Art, Illustration, Visual IDs, Motion Graphics, Hard Surface 3D Models, Industrial Design and Tactile craft items.
PRACTICAL TOOLS Ui/devices: LED Touch screens, Arduino, Mobile processors, 3D printer, Silicon molds, Cast molds, Scrap Metal… on and on
2 PCs Core I7 4.00GHz – 64GB RAM – TITAN X
Monitor Samsung 29″ UHD 4K
Wacom Cintiq 27QHD
Plus: Microsoft Surface Pro 3 I5 128GB HD
TOOLS: Modo, Adobe Illustrator, Photoshop, Zbrush, Mudbox, Mari, After Effects, Vue, World Machine, Nuke, Unreal Engine 4, Substance Painter, Houdini, Lightwave, Justinmind, Axure, Balsamiq.
Irvine, CA, USA
Contact me for any purpose you want, just remember to be nice and objective right! Use this form or just send a message to the e-mail below:
Please send messages only in English or Brazilian Portuguese.